

It is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. Upon release, the game was applauded for its graphics, soundtrack, intensity, and track design, while its steep difficulty level was subject to criticism for potentially alienating players.į-Zero GX is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix. The F-Zero GX and AX project was the first significant video game collaboration between Nintendo and Sega.

GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions. A heavy emphasis is placed on track memorization and reflexes. Published by Sega, it was released alongside GX in 2003.į-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega.

It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console.
